QUOTE (Sun @ Jun 28 2010, 12:48 AM)

Hi, how do you get gears to work? I was looking at your sample gear movement, but it looks like some extra 'dummy' geometry is 'simulating' the gear movement, rather than the actual gear geometry. Is that right?
I'm guessing this is because angle and distance are the only ways to create movement with this plugin. Why doesn't setting the geometry to a rigid object not simulate real physical movement when it is touched with another rigid object? Am I missing something?
Hi Sun,
You're right, in order to animate gears with RhinoAssembly 1.1 you have to add angles dimensions between planar faces of gears or between auxiliary geometries attached to gears with rigid sets.
We see users' interest to the real physical simulation when the mechanism is animated as is (without constraints, just by detecting touches between objects), we'll consider the possibility to include this functionality into next releases.
Best regards,
Alexey